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While the PlayStation 4 and Xbox One versions run at 60fps, the Switch port runs at 30, the same frame rate as the original Wii game.
![sonic colors stages sonic colors stages](https://vignette.wikia.nocookie.net/sonic/images/7/7e/Badnik_101.png)
There is one major flaw of the Nintendo Switch version of Sonic Colors: Ultimate, specifically. You can also buy display pictures for your profile, which doesn’t really do much but I just want to bring it up because there are some bizarre Sega deep pulls, like Clockwork Knight and Rent A Hero. These items simply change Sonic’s gloves or shoes, change the boost effect, or give him an “aura.” He’s still true-blue regardless, which is a bit of a shame, but saving up for these options makes for a more immediate incentive to explore beyond getting Red Rings and working towards Super Sonic. Bought with the aforementioned collectible coins at the Options Satellite, you can change a few of Sonic’s aesthetic features, but don’t go in expecting anything as wild as Sonic Forces’ “GAMER” hat. It’s still a shame you can’t toggle the original tracks, though.Īnother addition to the game is cosmetics. The music has also been remixed and I can see the new soundtrack proving much more universally accepted, with it maintaining much of the same atmosphere just with a fresh perspective. The initial run of stages, Tropical Resort, looks decidedly muted, for example while Starlight Carnival’s neon colors become beautifully vibrant with the up-res. While it’s undeniable that the visuals are markedly different, I can see the arguments for both styles, especially when comparing and contrasting different stages. If you’re an aspiring speed runner, you might enjoy the challenge.Īnother part of the game that was controversial pre-release was the graphical updates, with many fans feeling they messed with the artistic vision of the original game. The Rival Rush is another new feature and while it appears pretty basic on the surface – you race Metal Sonic through a level you’ve already completed – it can prove quite challenging as it essentially turns the levels into a time attack with every death necessitating starting from the beginning. Personally, I think Tails Save is a clever addition that makes collecting Red Rings seem much more attainable, but it’s surprising the option isn’t toggleable for those who want an experience more like the original release. This essentially means you can repeatedly retry from your last checkpoint, and while this will reflect poorly on your score (the timer keeps running, after all), it does make the game much easier. These return you to the checkpoint as usual… but you don’t lose a token. Tails Save doesn’t come into effect when you die by other means, however, like running out of rings or being squished. In the process you retain all of the collectibles you picked up, which is a huge relief given how finicky some of the jumping can be. Now, if you fall into a bottomless pit, Sonic’s two-tailed buddy will rescue you and plonk you on a nearby platform. Instead of the traditional lives, you pick up “Tails Save” tokens. There is one significant change to how the game is balanced, however, and it’s one that proved controversial even before the remaster came out. (More on those later.) Combine all of that with the Wisps that grant Sonic a range of abilities for traversal and you’ve got a game with a whole lot of replay value.
#Sonic colors stages plus#
This exploration is encouraged even more thanks to the collectible Red Rings, of which there are five in each standard “Act,” plus the brand-new Park Tokens which can be exchanged for cosmetics. It’s no surprise fans of the classic Sonic games often find themselves enjoying Sonic Colors - in many ways it adopts the same core conceit of fast speed being a reward for exploration and experimentation. A large percentage of the stages in the game could be completed by running to the right at top speed, but there are a handful that task Sonic with more precise platforming, and oftentimes on your first run-through you won’t know the optimal route.
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That said, while it’s easy to assume you can “boost to win,” things are more complicated than that. Sonic Colors took the best part of Sonic Unleashed, the daytime running stages, and made a whole game around them. Now the Wii game is back almost 11 years later with a remaster, but does it still hold up, and are the updates worth boosting through? After the infamous Sonic the Hedgehog 2006, the controversial Sonic Unleashed, and a bunch of spinoffs of varying quality (the Rush games were great though), we finally had a home-console game from the blue blur that most folks agreed was pretty solid.